Promo Engine

How Promo Engine works

Everything here takes about fifteen minutes to read, and you can stop after “Your first campaign” and still get most of the value.

The whole idea

Every time something needs promoting, a church makes the same decisions over again. When do we announce it? How many posts? Does it go in the newsletter, or is it just a Sunday thing? Who's making the graphic?

Promo Engine asks you for one of those decisions and works out the rest. You say how big something is. It writes the schedule.

Levels

A level answers one question: how much of the church does this actually affect? Your church starts with three, plus one for things that are always available.

The number is how many pieces of work that level produces.
Why this matters. The instinct is to promote everything as hard as possible. The reason not to is arithmetic: attention is finite, so promoting everything equally means nothing stands out. Levels are how you decide what gets the room — and how you explain that decision to whoever asked.

Setting up

When you sign up you're walked through five short screens. Only one of them really matters, and it's the channels.

Channels

A channel is anywhere your church actually communicates. You start with four. Delete anything you don't use — a church that keeps “Website” without having one will be handed work for it every single time.

Newsletter Email Monday
Social Social Wednesday
Sunday Announcements In person Sunday
Settings → Framework → Channels. Add whatever we've missed.

Each channel has a kind, which is how the engine reasons about it without knowing the name. An email has a build day. Something said out loud happens in a room. Production is the odd one — work that has to exist before anything else can go out, like a graphic or a video. It reaches nobody directly, which is exactly why it gets forgotten.

Your first campaign

  1. Click + Add on Up next, or + New campaign on Campaigns.
  2. Give it a name and the date it happens.
  3. Pick a level. The button tells you how many items it'll produce.
  4. Put anything useful in the details — links, times, the ask. That rides along on every item, so whoever's making a post has what they need.
  5. Click Build the schedule.

That's it. Open the campaign and you'll see the run drawn out — each mark one piece of work, each column a week, coloured by channel.

-6
-4
-2
-1
WEEK 0
+1
A Level 1 building over six weeks. You can see the shape before reading a word.
A good Level 1 builds. A bad one puts everything in the last week, when it's too late to matter. The picture above is the fastest way to tell which one you've got.

Ready by, goes out

This is the one idea worth understanding properly, because everything else depends on it.

Every item has two dates. Goes out is when people see it. Ready by is when the work has to exist. The gap between them is called the lead time, and it's set per rule.

First mention Newsletter · Picnic at Jacobson Park ready by Sat 15 Aug goes out Mon 17 Aug
A story email needs writing before Monday. Two days is the lead time.

A story email needs someone asked, a reply, and an edit — that's a week and a half. A reminder text is written the day before. Setting those honestly is what stops somebody finding out on Sunday morning that something was needed on Wednesday.

Every list in Promo Engine sorts by the ready-by date, not the publish date. That's deliberate. Nobody needs a reminder on the day it's due to go out.

Handing work out

Hover any item and an avatar appears on the right. Click it, pick a person, done. They get an email straight away with what it is, when it's due, and a link to their list.

Announce post Social · Picnic at Jacobson Park ready by Sun 23 Aug goes out Wed 26 Aug SW
Assigned to Sarah. Click the avatar to change it.

For a whole campaign at once, open it and use Assign in bulk — pick a channel and a person, and every item on that channel goes across. That's one email, not eight.

The brief

Open an item and you can write a brief: what it is, plus links to anything they need — the brand folder, last year's graphic, the sign-up page. Whoever's doing the work sees that as read-only, and hands back their own notes and links underneath when they're finished.

Keeping track

Mine is your own list. Up next is everyone's.

On Up next, three controls do most of the work:

One-off posts

Not everything deserves a campaign. + Add → Single item gives you one post or one send, with a channel, a date and a person, in about ten seconds. It behaves like anything else — it's on their list, in their calendar, and in their inbox.

Adding people

Click your church name in the header, then Church. Enter a name, what they do, and an email, and send. They get an invitation, choose their own password, and land straight in your church. You never hand out a temporary one.

There are two roles:

Send them the staff guide. There's a short page written for them at promoengine.church/help/staff — about three minutes to read, and it covers everything they need.

More than one church

If you help more than one church — a network, a plant, a friend's — you don't need separate accounts. Click your church name in the header and you'll get a menu of everywhere you belong, plus + New church.

Each church is completely separate: its own channels, levels, campaigns, people and billing. Switching reloads the app pointed somewhere else, and nothing crosses over.

Being added to someone else's church works the same way. If another church invites the email you already use, it just appears in your menu — no second password, no second account.

Requests

Staff can ask for things to be promoted rather than catching you in a corridor. A request lands in a queue, not on the calendar — asking isn't the same as deciding.

When you accept one, you pick the level and the date, and it builds the campaign there and then. When you decline, you give a reason, and they see it. That last part is worth doing properly: “too close to Christmas, let's look at January” is a much better answer than silence.

Calendars

Everyone gets a private calendar link under their own name. They subscribe once and their work appears in Google, Apple or Outlook, dated by when it has to be ready. It keeps itself current.

There's a church-wide one too, under Church settings — everything across the whole church with each person's name on it. Useful on a shared team calendar or a screen in the office.

Treat those links as keys. Anyone holding one can see what's on it without signing in. That's how subscribable calendars work everywhere, but it's worth knowing before you paste one into a group chat.

Changing the framework

Settings → Framework. Levels on one tab, channels on the other.

Each rule says: on this channel, make this, on this day, this many weeks out, ready this many days early. Weeks are counted from the event, so three weeks before means the whole week sitting three weeks earlier.

The day itself and the “days before” options work differently — they count from the event's own date rather than from a weekday. That's what makes a reminder set two days out still land two days out when an event falls on a Wednesday.

Don't try to get this perfect first. The defaults are a reasonable church's shape. Run one real campaign through them, notice what felt wrong, and change that. Six weeks of using it will teach you more than an afternoon of planning it.

Edits apply to new campaigns. Ones you've already built keep the schedule they were given, because half of it may already have gone out. To bring an existing one in line, open it and choose Rebuild from rules — anything already ticked off stays put.

Sermon series

The Teaching tab plans a run of Sundays. A series holds the weeks; each week holds what's being taught, who's speaking, and anything happening that morning.

Work comes from two places, and you build them separately:

A series needs at least one Sunday in it before it can build the promotion, because there's nothing to count back from until then.

The bit worth knowing about. Each Sunday shows what else is already landing that morning from your campaigns. Put a third announcement on a Sunday that's already carrying two and it says so — before you commit to it.

Billing

Your church gets 15 days free. After that Promo Engine closes until a subscription starts. Nothing is deleted — every campaign, schedule and note is exactly where you left it, and it all comes back the moment you subscribe.

Click your church name → Billing. One price covers everyone on your team; there's no charge per person. Payment goes through Stripe, so we never see your card, and you can cancel any time from the same page.

When something looks wrong

Somebody says they never got an email

Notifications go out when an item is assigned to somebody new. Editing a note or moving a date deliberately doesn't send anything — otherwise people learn to ignore them within a week. Check their spam folder, and check the address under Church settings.

A calendar isn't updating

Calendar apps refresh on their own schedule, usually every few hours, and none of them let a publisher force it. A change won't show instantly. If it hasn't moved in a day, unsubscribe and re-add the link.

A campaign has no items

Its level has no rules, or the schedule was never built. Open the campaign and choose Build the schedule.

Something changed and I didn't mean it

Anything destructive asks first and tells you what will happen. There's no undo beyond that, so the confirmations are worth reading rather than clicking through.

Still stuck

Email hello@promoengine.church. A real person reads it.